Kerrick takes the ninja path to heart and tries to stay emotionally distant from everyone, but has developed a special bond with his master, Tertas Ra’na.
Its masters are his parents and the apprentices are his older siblings. Kerrick never really knew his parents, the Temple is his home. After all, killing everyone in your way is not only hard to cover up, it’s unprofessional. Kerrick understands that life is precious so he only kills the guilty. The Temple of Spire would point him in a direction and he would return with the head of some criminal no one else would bring to justice.Įven as a young child Kerrick displayed an amazing amount of control and maturity. An old barkeep in the Cogs who had a small slave trade on the side. At the age of eleven Kerrick killed his first target.
As a Kir he learnt the weapons and tactics of the ancient warrior monks, how they manipulated their ki to hide themselves in plain sight, how to tune the body to the mind and make great jumps. Preparing the initiate for the greater trials ahead.Īt the Kir stage (a senior apprentice) Kerrick was as skilled as the average soldier. As a Ryst he did many meditations to focus his ki, as well as training to overcome basic phobias that would hinder his ability to perform his duties. Kerrick became a junior apprentice (a Ryst) at age six. Kerrick was born to two dockside labourers, at an age of two months he was taken by the Temple’s “collectors”. They spend their early years in training, supplemented by menial labour and complex ritualized duel intended to increase overall lethality and grace. Most are trained from birth to harness their abilities and focus their ki. Not everyone has the ability to master the ancient martial arts. Temple initiates are chosen for their potential and young age. The artefacts are taken to Morgrave University for analysis before being ‘stolen’ back.
They usually have initiates travel to the lost continent to recover something before are accepted as a full member of the order. The temple’s true goal in Sharn is to recover artefacts (that rightfully belong to them) from Xen’drik. The temple is dedicated to stamping out crime and operates much like any church. Kerrick is a ninja from the Temple of the Spire, a group of monks living and training in Sharn. Other than the lack of weaponry he seems prepared, he has a small backpack that looks full and the ever important grappling hook and attached rope hangs from the side of the pack. The only weapon you can see is the ornate dagger sheathed at his belt, it has an abnormally long hilt. He also has dull grey bracers on as well. He has a silver chain around his neck, but his shirt hides whatever is on the end. What you can see from the front is his loose fitting white shirt and brown pants. Kerrick is wearing a neutral grey cloak (clasped at the base of his neck with a golden brooch), which hides most of his body. He smiles and runs a hand through his short cut brown hair as he turns to walk away. His ice blue eyes stare at yours, evaluating you while you evaluate him.
Kerrick stands 5’10” tall and seems to around average weight. Thieves’ tools, MASTER 100gp 2lb (+2 on Disable/OpenLock) Rope, Silk(50ft) 10gp 5lb (+2 to Use Rope) Drow Poison 75gp - (DC 13, Unconciousess) Not proficent with any armour or shields.įeats: Dodge, Two-Weapon Fighting, Imp. Shortbow, Shortsword, Shuriken, Siangham. Proficencies: Simple Weapons, Hand Crossbow, Kama, Kukri, Nunchaku, Sai, Unarmed Attack +5 1d3+2 x2 - B Subdual Dmg. Weapons Attack Damage Critical Range DamageTp Special/Noteĭagger (CI or AS) +5 1d4+2 19-20/x2 10ft P or S ColdIron/Silver